9/26/2023 0 Comments Download kickstarter 2![]() ![]() Even if you want to primarily use Twine 2, you can relatively easily use Tweego (maybe the others mentioned by Chapel) to stitch two Twine 2 projects together (i.e. > A CLI compiler like Tweego (or Entwine, Twee2, etc) will make adding the appropriate files to the backer release easy enough. This seems to be the easiest way I can think of to accomplish this but I'm open if anyone else has a better idea instead? Thanks tons. ![]() I recognise this isn't probably the most secure method and someone could spoof it relatively easily, but I'm fine operating on the honour system and would like a more overt way of demonstrating my thanks to kickstarter/patreon supporters who have helped the game from the beginning. Then, the game would check a text file I have uploaded to another server for that email address and if valid change the $supporter flag to true which would unlock whatever content is contingent upon that being the case. I want to add a third button there to the effect of "supporter perks" or whatever and that takes the player to a page explaining what that's talking about and providing an input box for them to enter the email address they used on kickstarter. When players launch the game they get a "title screen" that currently pulls a website in with the latest release notes and also has a button to start a new game or load a previous save. I have a brief idea of how I'd implement this but I'm struggling to figure out how to actually do so. ![]() I'd like to unlock extra content in my game for those people who pledged to support the game's development in my kickstarter campaign last year. ![]()
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